Title: How hackers break into systems and making attacks harder by design
Abstract: The presentation explores how hackers actually break into systems and enterprises. It highlights the phases of a cyber-attack, the cyber kill-chain, internet-wide attacks, and government-level threats. An overview is given of typical vulnerabilities and possible backdoors in hardware, firmware, operating systems, and applications. The talk then explores ways to prevent these attacks, particularly how to design systems to be more resilient against attacks.
Bio: Tatu Ylönen invented SSH (Secure Shell), which is now the de facto standard for managing network routers, cloud servers, and many other devices worldwide. It ships standard with every Linux and Mac computer, and is included in countless network devices. He has worked over 20 years in cybersecurity, most recently around key management for the SSH protocol. He is also involved in building security, robustness, and common sense into artificial intelligence.
Title: Low Power Wide Area Networks: the LoRaWAN system
The topic of Low Power Wide Area Networks (LPWA) is timely as we see the emergence of technologies like Lo-Ra, SigFox, Ingenu and others gaining more and more momentum and market acceptance all over the world. These technologies differs from the communication technologies usually employed in the Internet of Things space since their architecture is no longer based on short distance communications and mesh topologies but instead on long distance (up to 15 km) technologies, very low bit-rate, architecturally similar to the cellular technologies but operating in unlicensed spectrum.
More in detail, the tutorial will present:
1) the emergency of the LPWAN paradigm in contrast to the classical ”mesh networking” paradigm
2) the common architecture of the LPWAN networks
3) a review of the most prominent LPWAN technologies
4) the LoRaWAN architecture
5) the MAC protocol and system architecture, known as LoRaWAN, defined by the Lo-Ra Alliance
6) the LoRaWAN back-end, including the security aspects, roaming, key generations, etc.
Lorenzo Vangelista (IEEE SM’02) was born in Bassano del Grappa, Italy, in 1967. He received the Laurea degree from University of Padova, Padova, Italy, in 1992, and the Ph.D. degree in Electrical and Telecommunication Engineering from University of Padova,in 1995. He subsequently joined the Transmission and Optical Technology Department of CSELT, Torino, Italy. From December 1996 to January 2002, he was with Telit Mobile Terminals, Sgonico (TS), Italy and then, up to May 2003, with Microcell A/S, Copenaghen, Denmark. Until July 2006 he has been with the worldwide organization of Infineon Technologies, as program manager. Since October 2006 he is an Associate Professor of Telecommunication within the Department of Information Engineering of Padova University, Italy. His research interests include signal theory, multicarrier modulation techniques, cellular networks, and wireless sensors and actuators networks with special focus on Low Power Wide Area Networks.
Lorenzo Vangelista published several papers on the Internet of Things and Smart Cities, among which the most popular paper in IEEE Explore at the moment entitled ”Internet of Things for Smart Cities,” in IEEE Internet of Things Journal, vol. 1, no. 1, pp. 22-32, Feb. 2014, by A. Zanella, N. Bui, A. Castellani, L. Vangelista and M. Zorzi.
Lorenzo Vangelista is co–author of a several of journal and conference papers on Lo-Ra. For the publications of Lorenzo Vangelista please refer to the profile
Lorenzo Vangelista is teaching the course of ”Internet of Things and Smart Cities” (graduate level) at Padova University, Padova, Italy.
Title: Gamify your Learning and Training Activities
Society spends three milliards hours a week playing computer games; about 5 million individuals play over 45 hours a week. Games motivate people and give them joy. On the other side, we have an educational crisis - more and more people from different ages and profiles are losing interest in learning. Gamification is seen as potential strong concept to support learning.
Furthermore, Gamification has proved much interest for business. Games are being seen as having an increasingly added value, as they are seen as a stimulating means for making many types of activities to be more productive and engaging. This has been geared-up today by the possibily to play nearly everywhere through the use of mobile devices.
The keynote will lay light on innovative concepts in up-to-date uncommon places for the educational field as well as new instruments and innovative gamification platforms.
During the keynote, we will have a game session using your own mobile devices.
Alexander Adli, Megastar, Tokyo, Japan :
Ph.D. in computer science and Engineering, Multimedia Technology, from the University of the Ryukyus in Japan. Alexander is an expert in Ultra High Resolution Image Visualization. This includes full dome projection and planetarium theaters. His professional carrier in the Japanese leading Company Ohira Tech- Tokyo (one of the world few companies producing planetarium and professional projectors), covers full visualization solution design, integration, and installations. He led and/or has been involved in a number of full dome theaters projects for Science Cities, Universities and Museums worldwide.